The World of the Ink-O-Matic is an interesting game

I’ve been wanting to make something for quite some time now, and today I’m sharing with you the world of the ink-o-matic, a game that’s about drawing on a piece of paper.

I’ve played it countless times over the years, but the original design from 1995’s Ink-o and its sequel, Ink-i, never really caught on in the west.

As a result, I’m finally ready to bring it to the West, as this is one of the first games I’ve ever released on the new iPad, with a price tag of $9.99. 

I originally wanted to build a tabletop version of the game, but I was so frustrated by how simple and basic it was that I settled on a game board instead.

It took me several hours to create, and even then, I was barely touching the pixels, but it’s a step in the right direction. 

You play the role of Ink-a-loid, an Ink-totter, who must draw on a paper map of your house, collecting all the different ink colors and patterns.

Each ink pattern is unique, so you have to carefully choose the colors that you want to use for each ink type, then combine those colors to create your own ink-based design. 

Each pattern has its own color, so if you want a red pattern, you can use a red ink.

You can also choose the pattern to be darker or lighter, and you can even mix and match the colors between different patterns. 

As you draw on the map, the colors will change, creating new patterns that you can create and draw on.

There are several different types of patterns, including squares, circles, and rectangles. 

There are also ink stains that you must use to draw on your map, and each stain has a color and a pattern.

I’m particularly fond of the square pattern, as it makes my design much more interesting. 

The only thing you can’t do is touch the paper itself.

This means that Ink-loids will always draw on it, so it’s not a very fun experience. 

A nice touch is the way the game is scored based on how well you do at creating a design on your paper.

As you create ink, you earn points based on the patterns you draw.

Points are scored by your score in a three-step process: You can create the ink, it will fill up the ink spot, and then you can put ink in the spot to add more points. 

Score your designs by putting the marker in the ink spots of your design, which can take a long time, and depending on the pattern, the ink will also take up more ink spots. 

Some patterns require multiple points to create.

For example, you’ll need to draw two different patterns to make the same design, but only one ink pattern will fill the spot. 

Once you’ve done that, you must score the final design on a two-sided scorepad, which I think is a pretty cool idea. 

Overall, this is a game with a ton of potential, and it’s really fun to play. 

If you have any questions about Ink-A-Loid, you should check out the game’s official website, or read up on it on Polygon.

I don’t think I’m the only one who thinks the game could use some polish.

I hope you enjoy the game and enjoy it enough to buy it.